﻿using System;

namespace Valve.VR
{
	// Token: 0x020007DB RID: 2011
	public struct Texture_t
	{
		// Token: 0x04002DD5 RID: 11733
		public IntPtr handle;

		// Token: 0x04002DD6 RID: 11734
		public ETextureType eType;

		// Token: 0x04002DD7 RID: 11735
		public EColorSpace eColorSpace;
	}
}
